Objective: Reach the checkered flag at the end of each level to advance.
Health: You start each life with 3 hearts. Getting hit by an enemy removes one heart. If you lose all your hearts, you lose a life.
Enemies: Most enemies can be defeated by jumping on top of them. Be careful of spiky ones!
Coins: Collect these to increase your score.
Stars: There are 3 hidden in each level. Collect 10 stars to earn an extra life! Collect 100 to unlock a secret...
Bonus Stars: Earn up to 3 bonus stars at the end of a level for finishing with full lives, collecting all coins, and defeating all enemies. These also count towards extra lives.
Strengths: A fair bit faster than a standard runner. Can duck (Down Arrow/S or swipe down on mobile) to avoid projectiles and squeeze into small gaps.
Weaknesses: Standard double jump. Her larger size can make it tricky to navigate tight spaces when not ducking.
Opportunities: Her speed and ducking ability are perfect for quickly clearing levels and finding secret passages.
Threats: The combination of her size and standard jump makes tight platforming sections with many enemies dangerous if she can't duck.
Strengths: Jumps twice as high! Can also defeat enemies by hitting them from below with his pointy head.
Weaknesses: Moves a little slower on the ground. His larger size can make it tricky to navigate tight spaces.
Opportunities: Can reach high platforms and shortcuts others can't. Excellent for clearing levels with lots of enemies positioned overhead.
Threats: His slow ground speed makes him an easy target for fast enemies, and his size is a problem in cramped quarters.
Strengths: By far the fastest character, rolling at incredible speeds.
Weaknesses: Standard jump height and abilities.
Opportunities: Unmatched at speed-running. His small size and incredible speed allow him to weave through enemy patterns with ease.
Threats: Levels with significant vertical platforming can be a major challenge due to his standard jump height.
Strengths: Can jump THREE times before landing, making tricky platforms much easier.
Weaknesses: The slowest of the group.
Opportunities: The master of tricky jumps. He can easily navigate vertical levels and recover from missed platforms to grab every collectible.
Threats: His slow speed makes him extremely vulnerable to all types of enemies; he has a hard time outrunning danger.
Strengths: Has all the best abilities! Triple jump, double speed, high jump, and can duck under objects.
Weaknesses: None. He's the reward for your hard work!
Opportunities: Can dominate any level with ease.
Threats: Overconfidence.
Final Score: 0